253 is just the absolute theoretical upper limit.
Note, of course, that any given collection of 253 mods is likely to be impossible to run together anyway for reasons of mod conflicts or of your computer simply being unable to handle them all. This leaves only 253 prefixes for other mods, before the game simply cannot load up items from the mod. The first two hex digits indicate where this thing came from, with 00 being the base game, 01 being official patches to the base game, and FF being reserved for items created by player interaction (custom potions, items dropped in-world, summoned NPC refIDs, etc). The reason for the limit is that Skyrim (and other Bethsoft games) uses an internal code (the Form IDs) for everything added by a mod. This also does include the expansions, and any such mods downloaded through Steamworks rather than Nexus. not mods that simply change models or textures). esp file so they can change actual data in-game (i.e. This only counts certain types of mods, though specifically, ones that add a.
Memes and gameplay stories do not contribute to this whatsoever.
Although you can install mods manually, its much more practical to use a manager like. Its latest version is still in open beta so, despite some bugs that might rarely appear, its a consistent, reliable and easy program to use.
If you promote piracy or seek help in modding a pirated game you will be banned.